STAR WARS - Rise of Rebellion
List of Skill Specializations
Energy weapons, Explosions, Firearms, Thrown Weapons, Marathon, Sprinting, balancing/tightrope.
Knife, Rock, Bow, Sling, Hand Grenade, Dart, Blowgun, bolas, boomerang
Blaster Pistol (heavy, sport, holdout included), Blaster Rifle (carbine included), Repeating Blaster (light), Dart Gun, Spear Gun, Crossbow, Slugthrower Pistol (gyroc and buntline included), Slugthrower Rifle (carbine, gyroc, SMG included), Grenade Launcher
Repeating Blaster (Medium or Heavy), Missile Launcher (RPG and Recoiless Rifle included), Mortar, Machinegun, Anti-tank Rifle (antimaterial rifle included)
Knife (including vibro-shiv and vibrodagger), Sword (including machete and vibroblade), Axe (including vibroaxe), Polearm (including spear, bayonet, staff, and force pike), Club (including stun baton, mace, tonfa, and Sap), Whip (including neural and mono-whips), Lightsaber, garrote.
Species, Creature Class (mammal, reptile, invertibrate, insectoids), Specific Planet, Planet Class (terrestrial, jungle worlds, asteroids, gas giants, desert worlds), Agriculture, mining.
Species, Planet, Organization (Empire, BoSS, Hutt, Alderaan), or activity (Massage, Painting, Cooking, Fashion, Sculpting, Winemaking)
Specific Language (Huttese, Basic) or Communications device (Comlinks, Jammers, Scramblers, subspace Radios, Holocommunicators).
Type of Crime (Drugs, Weapons, Prostitution) or Planet/Organization (Alderaan, Imperial Law, Hutt Cartels, Black Sun Cartels).
Terrain (Space, Desert, Swamp, Forest, Arctic, Mountain, Ocean) Hunting, Weather Prediction, Specific Resistance (Intimidation, Interrogation, Influence, Drugs, Force Powers, Brainwashing)
Speeder Bike, Swoop, Landspeeder, Speeder Truck, Skiff, Sail Barge, Speeder Tank, Boat, Surface Ship, Tread Drive, Hover Vehicle, Walker, Wheeled Car, Wheeled Truck, Motorcycle, Wheeled Tank, Submarine, Jet Ski, Powersuit
Land, Water, Underground, Underwater, Trade Route or Specific Jump (Perliman Route, Corellian Run, Hoth to Bespin)
Airspeeder, Starfighter, Light Freighter, Medium Transport, Bulk Transport, Container Ship, Light Cruiser, Heavy Cruiser, Dreadnaught, Rotorcraft, Airship, Fixed-Wing/VTOLs, Glider.
Wagon, Chariot, or Creature Type (Horse, Keffis, Cratian Thumper, Taun Taun, Dewback, Bantha)
Laser, Turbolaser, Ion, Missile Launcher, Proton Torpedo, Torpedo (water), Cannon, Autocannon, Particle Cannon (primitive turbolaser), Machinegun, Sonic Cannon, Tractor Beam
Game (Sabaac, Pazak, Djerik) or Good/Service (Weapons, starships, vehicles, droids, electronics, tools, armor, machinery, food, medicine, ore, metals, water, slaves, drugs, luxuries)
Troop Type (Stormtroopers, naval crew, gunners, fighter pilots), Organization (Imperial, Black Sun cartel, Rebels), Interrogation, Bullying, Insinuation
Seduction/Flirt, Storytelling, Oratory/Speeches, Dance, Sing, Musical Instruments, Disguise, Poetry, Acting, Begging
Sensors, Tailing, Countertracking, Terrain (Urban, Jungle, Forest, Swamp, Desert, Mountain, Arctic)
Visual, Olfactory, Audio, Hand Held Scanner, Ship Sensors, Tracking, Tailing
Punching, Kicking, Grappling, claw, bite, tail/sting, choke
Rappeling/Rope climbing, Long Jump, High Jump, Rock Climbing, Tumbling, Rings/Bars
Dead-Lift, Press, Prying, Packing, crushing, ripping
Marching, Physical Labor, Breath Holding
Surface, Diving, SCUBA, Freefall, Thrust assist, Parachute, surfing
Improvised, Detonite, Grenade, Concussion Missile, Proton Torpedo, Thermal Detonator, Mines, Traps, Defusing/Disabling.
First Aid, Surgery, Cyborging, Pharmaceuticals, Anti-toxin/Anit-biotics, Genetics, Cosmetics, Diagnosis.
Droid, Starship, Mainframe, Datapad, Nav-Computer
Starship, Vehicle, Droid, Computer, Electronics, Machines, Construction, Armor, Weapon
Type of Lock (Magna-Locks, Card Locks, Combination Locks, Retina Locks, Palmscanners, Keypad Locks, Tumbler Locks, Voice Locks, Code Cylinders), Type of Alarm (Microwave, Infra-red, Seismic, Radar), Type of Document (Imperial Identification, Ship Registry, Credit Chip)
Flash Learning Chips are available for all general skills (1,000 credits each) and Specializations (200 credits each). Characters with 4D or less in a given skill can gain te specialization through flash training. General skills are more limted and can’t be gained at over 5D or 1D more than the controlling attribute (whichever is less).
When using character points to improve a roll general skill rolls can be improved 2D for character points while specializations may be improved up to 5D for character points (either is 1D per character point spent, but character point dice explode as if wild dice but don’t complicate).