STAR WARS - Rise of Rebellion

Prelude to Defiance
Dawn of Defiance Part 1

STAR WARS: DAWN OF DEFIANCE

Episode 1

THE TRAITOR'S GAMBIT

It is a dark time in the galaxy. The evil Galactic Empire has spread from the deep core to the outer rim and everywhere the Empire's tyranny can be felt.

Fleeing from the oppression of the Emperor's minions a group of agents working for Senator Bail Organa have come to a remote space station above Brentaal. Known to be an opponent of the Empire and its ways Organa may be the last hope for freedom in the galaxy.

In the hopes of stopping these dissidents before they can reach the Senator agents of the Empire are on alert at the Sel Zonn Station where a struggle for liberty rages on and the first sparks of rebellion have begun to burn . . .

 

Seemingly motionless among a sea of starships and satellites above the twinkling world of Brentaal the Sel Zonn Station grows larger in the view screen as The Lady of Mindolar approaches. While the passenger liner will only be making a short stop at the station before continuing on her way this is the last stop for our bold adventurers. The blinking lights of the station beckon the ship as it pulls in to docking position and the captain's voice over the intercom instructs those who are visiting the station to move to the airlocks.

The adventure begins with the characters arrival, the Battle of Yavin hasn't been envisioned as there isn't even a rebellion to have a base there but it will come to pass in three years, for now the characters are embarking on some early treasonous behavior which will build into the Galactic Civil War in the near future . . .

After arriving on the space station the characters settled in to wait for their contact and noticed two men watching. When Maya arrived she was severely injured and the two men move to intercept her while calling in a pair of stormtroopers for support.

Althea moved to get Maya while Banner took out the two undercover operatives, but was shot by the stormtroopers and fled into the alley. Jauhq hit the two stormtroopers with knives and then Thomas shot them, but struck their grenades setting off an explosion. Stephan and Thomas managed to jump clear, but Jauhq was unable to recover his vibrodaggers.

Maya guided the group to her safe house but the area was crawling with stormtrooper so after applying medkits they proceeded to the meet with Switch while Althea took Maya and Banner's droid to Spyro. Althea was jumped by a Trandoshan in the ventilation tunnels and killed him on the way to the hotel.

Althea changed and went to catch up with the rest of the team while Spyro snuck Maya to a bacta tank. As the group approached Switch's lair Banner convinced two Gamorrean guards to allow the group to enter. Switch demanded a thousand credits for information on the package the team was to pick up. As Althea was catching up a Chevin, Ganga Lor, with seven thugs killed the Gammoreans and busted in to shoot the place up.  Banner charged Ganga who managed to defend himself from one blow, but was then brutally splattered. Juahq and Thomas attacked the thugs before they took off running along with Switch's thugs. Juahq gave chase killing the two with his knives stuck in them and Althea let the others pass.

The team looted the area and took Switch and his droid as inactivated prisoners. Spyro sent Banner's SE4 and Spyro's repulsor cart to the team and then Stephan and Althea went to the Blue Deck while the others headed for The Banshee. Thomas found his room had been burglarized but the group made it to The Banshee.

Althea and Stephan spotted one of the informants from the promenade, but let them go while duping a dock worker for uniforms. At the warehouse there were stormtroopers and an imperial officer already getting their cargo, and they knew the team was coming. In the fight Althea used a lightsaber while Stephan used a tangler. The cargo turned out to be a person in carbonite and the team fled on the Banshee with Banner blasting 64-Y repulsor sleds pursuing the group.

The team reached Alderaan and met with Bail Organna giving him some of the things they recovered. Bail told them he had another job coming up in a couple weeks and gave each player 20,000 credits to hold them over.   

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Felucia Bound
Dawn of Defiance Part 2

After enjoying the hospitality of Bail Organa at his Alderaan Palace the characters will be loading up on the Banshee with Captain Okeefe and heading to Felucia. It is a 4 week trip. The agent the characters rescued in carbonite has revealed an Imperial Admiral that was helping Organa gain supplies and intelligence is being held prisoner in a remote listening post of the unpopulated side of the planet. The characters need to sneak in past the garrisons on the other side of the planet, extract the admiral, and then travel to a secret rendezvous to avoid being tracked back to Alderaan.

Bail is leaving the same day as the group although a very special party is being held the night before to celebrate the 25th anniversary of the end of a feud between the Organa and Antilles families. Many nobles, including the entire Organa family will be present at the gala, so it may be advisable for characters to remain out of sight, but those who want to try mingling with the upper class may make their way to the grand ballroom.

Sirona Okeefe isn't attending the ball and takes advantage of the time to do some checks on The Banshee before their departure the next day. Maya is back on the security detail while Agent-X has already left for another mission. Characters interested in seduction and partying may want to connect with Nial Organa (bastard nephew of Bail and hedonistic party animal – basically the Tony Stark of the Organa family). The party will run into the evening and then in the morning both The Banshee and The Tantive IV will be headed out.

The Party was uneventful, but Count Dooku was assassinated that night by what appeared to be Boba Fett. The party responded and gave chase with Thomas managing to hit the mandolorian armor while Banner smashed through an armored window before the nude Stephen and silk pajama wearing Banner crashed into the mandalorian armor taking the assassin over the cliff. The pair survived hitting the water and were rescued by an airspeeder. After the characters were brought back up the dead assassin was discovered to be Jahan Cross. The incident was covered up as well as possible and then the team set out for Felucia.

The Banshee reached Felucia but was intercepted by a Victory Class Star Destroyer. Okeefe dove to the planet's surface and landed but took some damage. As the group prepared to leave the area they heard the sound of a lightsaber duel and ran to see what was going on. They entered the clearing to see Malek cutting down Shaak Ti. Althea and Leia killed Malek and Spyro used the force to keep Shaak Ti alive.

Shaak Ti wouldn't be able to recover until the team could reach a place with bacta tanks available, so Spyro stayed at the ship to help monitor her and gather medicines with the MD droids while the rest of the group set out for the prison. Soon after leaving they came across a Rancor and managed to avoid it, but a little further on they were spotted by a pair of speeder scouts. The team split up chasing the speeder scouts with Jauhq and Thomas going after one and the others going after the other one. The bike the Meri were following lead them through a set of underground tunnels and then out into a clearing, just before Thomas was going to get a shot off he noticed two EWEB blaster emplacements on the other side of the clearing. Both Meri had their bikes shot out from under them but managed to land safely and sneak out of sight. The other team chased the scout through a rancor breeding ground and over a cliff, but seeing him approaching the base they doubled back to hide their bikes.

Thomas and Jauhq split up and Thomas was grabbed by a sarlac, struggling for over a minute before managing to sever a tentacle and get away. Sneaking up behind the eweb emplacements they killed the stormtroopers, but the eweb Jauhq attacked exploded and he was forced to dive for cover. Eventually they all came together outside the base and made their way to an exhaust duct having Banner pull the panel loose while concealing the noise with a sound bubble.

Inside they managed to quickly take out the communications staff and then move on to the detention ward while most of the guards were searching outside the compound for them. Once the characters had the prisoners they took all the explosives in the armory and dumped them into the core but realized an entire battalion had moved in outside as a trap. They still managed to sneak out setting off the explosives and destroying the base then slipped away in the chaos.

The Banshee flew out to meet The Resurgence and prepared for the next mission . . .  

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To Meet a Hutt
Dawn of Defiance Part 3

Cato Neimodia didn't do well in the Clone Wars and while not as devastated as some worlds it has suffered a considerable loss of fortunes. Once grand palaces are still lying in rubble with no one to repair them and gangs of swoop riders haunt the streets. Somewhere among the collection of villany is rumored to be Darga the Hutt, small time as Hutts go, but still considerable in the crime world. The Admiral is aware the Hutt was part of some sort of money laundering scheme involved in a secret project called Sarlac and the characters are to find Darga and figure out any information he might have about the secret project or at least what commodities he was trading.

As a world fallen on hard times meaning there is a thriving criminal market even though Galactic Banking still has a strong presence. Characters can expect a fair amount of prejudice and high prices, but there is a good probability of finding whatever they desire.  

Before leaving for Cato Neimodia characters can also resupply basic needs from the stocks of the Resurgence which include such basic necessities as ration packs, syntherope, tool kits, breath masks, comlinks, data pads, glow rods, macrobinoculars, medpacs, recording rods, DL-18 pistols, blaster power packs, vibroblades, blast helmets, blast vests, emergency spacesuits, ship suits, spacer chests, and gear bags.

The team went shopping for 3 days, but ran into legal trouble and decided to move on without as much as they had originally hoped for. The rented a run down palace on Cato Neimoidia and made contact with a swoop gang that knew the hutt, making arrangements for a meet. Once they met with the hutt and discussed working for him they enjoyed some generous feasts, took part in a gladiatorial match, discovered his majordomo was working with Sith in the employment of the Empire, and that he was selling slaves who died quickly to slavers.

The team formulated a hasty plan after a few days and killed the hutt, framed and then killed the majordomo, recruited the Gamoreans and the Swoop gang to help loot the vault and steal the hutt's yacht and then made a run for Darlyn Boda.

Splitting the cash they ended up with 320,000 credits each and several crates of other valuables they will need to fence if they need more cash. 

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Jungle Living
Dawn of Defiance part 4?

The team ended last session arriving at Darlyn Boda after killing Darga the Hutt and making off with his valuables in his space yacht. With money in their pockets another round of shopping is expected and Banner is looking at purchasing a plantation out of the city proper so he has a place to come back to and is hoping to convince some of the other gamoreans to stay on as his henchmen and guards.

The group recovered some datapads from the hutt, but aren't certain if the information they were sent to retrieve is on them or not. Darlyn Boda does have a rather infamous information broker as well though and they may be able to complete their mission with a little help . . .

Serona and Spyro are 11 days behind the rest of the team as they had some difficulty getting through the Imperial Blockade that moved in when the team left.

The team did especially well in the ship trade ending up with multiple starships and made several deals with the local Black Sun gang members. The team members ended up purchasing several farm lots around Boda City and invested in farm droids and "insurance" from the local gangs. They arranged to send most of the ships to be with the Phoenix Squadron Fleet and rode with Serona to Bespin to find the meet for the Tibana Gas for Slaves exchange.

On Bespin they were directed by Spyro to capture the baron and eliminte his guards. The group succeeded at that, but were jumped by a pair of Anzat at the same time they were engaged with the Imperials. The group overcame them and took their belongings before rejoining Spyro at the hotel.  

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Sabacc Blues
Dawn of Defiance Part 5

Banner is signed up for the Sabacc Tournament and Stephan and Jauhq both signed up to be security at the casino. The tournament is 4 days long with 3 elimination days and a final event.

The buy in at the beginning of the tournament is 10,000 credits, but if a competitor is eliminated on any day but the last they may buy back in for another 10,000 credits. Each gambler can bring 10,000 credits to the table, but if all the participants at the table agree they may bring in additional credits to keep playing.

The team interrogate the Baron and learned he was actually a high ranking member of COMNOR's lead committee and was only ordered to observe the game and watch to ensure the exchange took place. During the tournament the group caught a number of cheaters and people sneaking weapons in and even revealed tampering with some of the droids. Banner managed to win the competition but 3 modified droids and 5 thugs attacked. All the thugs were subdued and the droids disabled before the characters made an escape having learned the blaster gas for slaves exchange was going on outside cloud city.

Stephan and Banner took on the Tie fighters managing to destroy them in a suicidal charge. Spyro and Althea turned back to pick up their escape pod while Thomas and Jauhq took control over the slave ship. Banner and Stephan were dropped on the Gallofree to take control of it and then all the ships fled the system meeting up with the Phoenix Squadron at Ison.

Banner, Jauhq, and Thomas returned to Darlyn Boda where they got friendly with Black Jack, tended their farms, and Banner helped with the slaves and scouted another hidden base (one with a difficulty 34 to detect from above and 3 million tons of industrial metals within the 2 kilometer radius of the 100 meter waterfall).

Stephan, Spyro, Althea, Sirona, and Lady Fioro (who joined after learning Darga was dead) went to the core impersonating an Iperial Envoy from Compnor. As agents they went to various manufacturers placing orders for a top secret project called "keffis" for a new Compforce fleet operating outside the Imperial Navy. At the end of the operation The Baron was killed and left with a false suicide note. There were also notes on a secret fleet, but no information for contacting them.  

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Echoes of the Jedi
Dawn of Defiance Part 6

 

2 Years before the Battle of Yavin the team working for Bail Organa through Phoenix Squadron have acquired a fleet of ships and military equipment. Such a huge increase in combat assets instills a sense of urgency in the resistance movement and they make moves to meet on Corellia and make a formal declaration of rebellion.

The Newly dubbed Phoenix Fleet is then asked to proceed to Dak, stopping along the way to pick up refugees, especially those displaced from Bestine IV. Along the way the Vlakas Viaios will be asked to undertake a side-trek to prevent the Empire from recovering a Sith Holocron hidden in a ruined Jedi Temple on Almas (if the characters use a fast ship they will be able to cross the galaxy three times faster than the fleet since it is limited by the slowest ships).

Characters can spend up to 3 more days at Darlyn Boda if they feel the previous session didn't get them any specific items they want to look for (or arrange new insurance plans on their Darlyn Boda property). After that they will be off to Almas (j-18 to p-14) 18 days at x1 following the major trade routes (dif-10) using the booster they made it at x1 with no incidents.

Arriving at Almas they were boarded by pirates and forced their way onto the pirate ship tangling the pirates and then had them frozen in carbonite. Two pirate Z-95s were threatened into surrendering.

On the planet they encountered Squib and Ugor fighting over a droid, but after fighting off a group of dark-side lizards the Ugor and Squibs decided to join the characters who seemed much more powerful and capable.

The party went into the temple finding a secret passage down into the lower levels, but upon encountering some Defel used a powerful explosive causing the temple to collapse. A couple had to use force points to escape.

Clearing the rubble they discovered the remains of a couple dark jedi and the holocron although it was smashed beyond use. They elected to destroy the dark side temple on the planet as well and continue clearing the light side temple. An Imperial shuttle was shot down trying to escape and a K'Keyeh Dragon (200 meters long – 6D starfighter scale) broke through the remaining rubble and consumed 2 ugor and 1 squib before having an attack defelected by Althea and being brought down by a combination of laser, turbolaser, and missile fire after which it fell upon Stephan who survived the impact.

In the rubble they discovered Vhiin'Thorla still alive and trapped in a Universal Energy Cage (now installed on the Liberator). He was severely beaten, and more severely without hope having lost 2 padawans and questioning his ability to be a Jedi.    

A messenger droid was sent to tell the fleet they were delayed and would meet up with them later (at Mon Calamari/Dac/Mon Cal). As the characters finished the excavation and processing on Almas they are contacted by Han Solo and Land Calrisian who are looking for independents willing to help a conglomerate of Smugglers defens Nar Shadda from an Imperial blockade (16 days at x1 or 32 at x2). 

    

    

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First to Strike (Part 1)
Dawn of Defiance Part 7

 

The characters will begin on Almas; Spyro suggests sending a couple team members on the Salvager to assist the ugor. Since the group is taking extra time they could set up a few of the processing plants and facilities and distribute the salvage for manufacturing work (building things wanted immediately such as lightsabers and detonators would then be feasable). Before leaving Spyro will also handle the Awards Ceremony, so everyone has their medals in case they don't make it until the squadron rejoins the rebel fleet. Sixteen Squib volunteer to undergo cybernetic surgery before or during the journey. The Liberator can have 2 facilities active on it and the Salvager can have 3 active (I assume at least 1 weapon and 1 demolitions at this point).

As was mentioned in the last log Han and Lando have somehow gotten word of the characters (which should be troubling since ISB has more resources than them) and approached the group about assisting the smugglers collective in trying to break the Imperial Blockade of Nar Shadda. This puts them on a difficulty 20 jump, but is on the way towards Mon Calamar/Dak/Mon Cal and while Hutts have no loyalty to anyone it might be a chance to see their markets before having a price on their heads.

The characters traveled to Nar Shaddaa and Han Solo snuck them onto an ISD (the Assiduous) allowing them to plant explosives disabling it long enough to force it to retreat from the battle. While on the mission they learned Vader was aboard and killed an Inquisitor and stole a Lambda class shuttle which they then used to back up Solo, Calrissian, and Spince who were under heavy fire from 3 dozen tie fighters.

On Nar Shaddaa they acquired sith artifacts and deices to make more improvised explosives. While there two groups were jumped; the first by elite Defel assassins (Althea was mortally wounded and Banner forced to retreat) and the second by a gang of rather incompetent Nikto (Banner was present again and made quick work of them).  

The Mon Calamari revolution was also going to be getting under way, so the characters didn't wait too long before continuing on to meet the fleet. Mon Mothma was uncomfortable committing to the battle and while Spyro and Juno were anxious to use the fleet Banner initially agreed with Mothma. Stephan suggested using the Lambda to get into the hangar bay of an ISD and using Elegance bombs to disable it, which Banner agreed to. Banner, Althea, and Stephan took the shuttle on its suicide mission and succeeded in heavily damaging the Assiduous again and forcing it to retreat from the battle having lost all its ties and shuttles.   

Once the Mon Calamari homeworld was secured the characters were awarded medals for their actions (Spyro provided the medals, but Bail Organa gave out the awards at least for the players and key officers). They then purchased and filled three bacta tanks for the Liberator. Mon Mothma insisted that after the losses of the battle (still significant even with the heroic actions of the players) that the fleet go into hiding and Dac protect itself with minefields and planetary shields. The Mon Calamari and Quarren agreed and the nobles returned to the core.  

During the two week layover Spyro talked with Phoenix command about crew assignments and other arrangements. K'keyah group was chosen to not be part of the fleet allowing them to be relieved from the orders to go into hiding and continue their pursuit of Project Sarlacc. Enough information was gathered from the former Mantooine Slaves to find the Sarlacc Project likely resides in Atrivis sector. With Mantooine being Stephan's homeworld and it being under Imperial Quarentine it was decided the team wouls start the search there. A fifteen day jump through hyperspace will carry them towards Stephan's homeworld and the mission in the Atrivis Sector. . .   

      

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First to Strike (Part 2)
Dawn of Defiance Part 8

Mantooine is heavily interdicted, perhaps more than any planet the characters have ever seen or heard of. The entire orbit is filled with ion mines 5 space units thick in addition to having a Victory Class Star Destroyer and several escort ships in the system. Characters will learn immediately ships not transmitting the proper codes are fired upon immediately upon entering the system. Evading the Imperial Blockade means moving rapidly through enemy fire and plowing through hundreds of active ion mines and then trying to land safely before atmospheric patrols move into the area.

Once on the surface the characters must evade Imperial detection, rally local support, and find a way to take over the ion mine field and drive the Imperial forces from the system while also hoping to discover more on Project Sarlacc.

Bringing in 3 ships is very unlikely to succeed, Spyro would suggest having Precursor and Salvager travel to the new Rebel Base being built at Dantooine and wait for the team there. They would be close enough to bring them to Mantooine for additional support should the group succeed.

The population of Mantooine has dwindled from 980,000 resident to 768,000 residents since the first uprising against the Empire. Assuming characters can secure Mantooine it would be available as a potential resource world and as many as 1% of the population would be willing to leave Mantooine to fight the Empire (likely over 7 thousand recruits depending on the severity of the local fighting).

The team elected to create a cover of being mining prospectors representing a corporation from Kurita Space. As part of the cover they brought along mining equipment, construction equipment, and lots of live koi. They changed the transponders on the Corvette and bribed BoSS for a new registry. At the intersection of the Braxant and Relgim runs the group was stopped by an Interdictor Class Cruiser with three Victory Class Star Destroyers who searched the ship.

At the Nam'ta Space Station the group was allowed to dock to an external airlock and then thoroughly searched again by a boarding party of 40 troops. Althea infiltrated the local garrison and hacked the computers to give the team transport orders to Mantooine.

The team made it to Mantooine and found it was defended by an Imperial Star Destroyer at the jump point and three Victory Star Destroyers in orbit as well as an ion mine field extended 5 space units from the atmosphere (past normal far orbit limits).

On Mantooine they were searched again by a customs agent who questioned their paperwork. They offered to landscape his residence and stock it with koi in exchange for him going easy on the paperwork and spent two days doing their bribed work while staying on the ship. While working they realized there were frequent stormtrooper patrols throughout the city and that they had a bounty worth 15,000 each for members of the team captured or killed.

After the bribed work was done part of the team started work on a "Corporate Retreat" south of the planetary garrison using the construction work to cover mining droids tunneling into the garrison foundation. Stephan spent his time scouting other mining prospects and contacting farmers in the outlying areas in search of resistance members.

Once they completed the tunnel they had a construction droid make an airlock for the tunnel, but as it was being completed the group was attacked by 5 chameleon droids. While they took serious damage the group survived the attack, but then spotted a Trandoshan pointing them out to a group of 10 stormtrooper scouts who took up observation positions as AT-ATs and AT-STs were dispatched from the garrison. The group fled in a resource recon speeder taking damage but managing to evade capture. They hid for a week among the resistance fighters assuming their ship and crewmembers were captured by the Empire.

After a week they snuck in during the night and recovered the airlock, swam up the tunnel and attached it. Vibrosaws were used to cut in while a sound bubble was used to dampen the sound and they fought nine techs before they could call in trouble. They hacked the computers, reprogrammed the ion minefield and reset the encryption to stop the Empire from accessing them and stealing all the available data on Sarlacc.

Stephan began sabotaging the base reactor and fuel reserves while Althea, Jauhq, and Banner went to rescue the prisoners from the detention ward. Stephan managed to hack the cells and open them while the other team battled the detention guards. Once the power was lost Stephan escaped through the sea tunnel while the other team battled through stormtroopers in the sealed passages and then fought in the hangar trying to steal an At-At to make their escape with.

The session left off with Banner, Althea, and Jauhq wounded and in an At-At getting ready to blast their way out of the garrison, Stephan escaping out the sea tunnel, and Thomas with the Liberators getting ready to battle the forces still in town (likely 7 At-At, an unknown number of At-St, and many stormtroopers).  

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First to Strike (Part 3)
Dawn of Defiance Part 9

 

Mantooine Liberation Take-2;

While Mantooine suffered a devastating assault and blockade after their first attempt at throwing off Imperial subjugation it only made them more determined to be free of their oppressors. As a result the uprising happens fast with the promise of rebel support. The only potential problem for characters is that the support from the rebellion may not materialize as the Rebel Leadership becomes fearful that repeated bold attacks may draw a level of retaliation they can't handle . . .

For the heroes there is no time to worry about the politics as they are embroiled in the uprising on Mantooine with the team split into at least four separate engagements. Starting out the team in the stolen AT-AT encountered another AT-AT with 2 AT-ST and 40 stormtroopers who had a group of 30 liberators pinned down. They attacked the AT-AT but attracted the attention of three Tie fighters. They fought and scattered the stormtroopers and shot down the tie fighters and the AT-AT as well as one AT-ST limping away with heavy damage.

Thomas jumped from building top to building top using a sniper rifle to pick off officers before jumping to other locations.

Stephan also darted through the streets lending support with explosivs to pinned down Liberator units.

The crew in the AT-AT ran into another battle with 2 AT-AT and were shot out of theirs. Fleeing the Imperial forces they encountered a dozen Trandoshan bounty hunters who managed to catch Althea in an electronet, but were killed by Banner and Jauhq.

All three teams made their way towards the Landing field fighting Imperial forces along the way. Stephan made it to the starport first and stole a bulk cruiser using it to bowl over a couple AT-ATs before crashing it into the street then the group got together.

Returning to the starport Althea and Thomas took the Liberator while Stephan, Banner, and Jauhq stole an armed ghtroc 720 belonging to one of the bounty hunter groups. The Ghtroc shot and AT-AT, but was strafed by seven Tie fighters forcing the team to bail out in heavy Imperial occupation. The others has blasted the garrison to rubble then returned with the Liberator and forced the Imperials to disperse.

The group joined back up and made rounds helping the liberators on the ground mop up.

The session ended with the team considering how to approach the space battle to free the system from Imperial control.    

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First to Strike (Part 4)
Dawn of Defiance Part 10

The ground battle has been won but the team is now faced with the knowledge that the system has at least 2 remaining star destroyers and there was an active sector fleet somewhere nearby. The group has control of the ion minefield around the planet which would be effective against anything moving into orbital bombardment range, but could be slowly blasted apart by turbolasers at range or a determined tie fighter assault.

The team has the Liberator (a Corellian Corvette) and there are 11 bulk freighters, 2 medium transports, and 2 light freighters at the starport. The last they knew there was one Imperial Star Destroyer and one Victory Star Destroyer left in the system.

Currently the Rebel Base is at Dantooine along with the ships Salvager and Precursor while the fleet is in hiding. The group doesn't have communications range to reach either location by radio (although a specific individual might be reached by telepathy).

The Corvette successfully destroyed the Victory Star Destroyer, but the ISD left the system before being attacked. It took 4 days for the team to relocate 2/5 of the ion mines to the jump point. They made arrangements to acquire the crystal territory and set up local liaisons to run their business interests on the planet.

It was learned Project Sarlac is run from a COMPNOR facility on Coruscant but not the specific facility.            

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